CG PROGRESS (3)

This week, Niken and I have been improving many things for our project. Such as; adding the object to become the player, adding camera onto the scene and the camera is following the player. We also made the camera to look at the object position. We also have created arrays to hold the object, and did the coding to get random items from the array.

We also adding some controllers for the player, which is using the keyboard arrow. We implement the translatation along an axis and rotation with matrix (multiplying the object we want to rotate with the rotation matrix along an axis with specified angle). We also can use the mouse to rotate and zoomin/out, so the view will be more clear.

Lastly, we added the position detector. We check and compare the player’s position and each store’s position. And if the position of the player is in the position of the store we’re searching for, then the mission is complete.

Tomorrow is our final presentation. We also finished the reports and made the video demo. Wish us luck!

Landing page. The text on the left is to show where and what thing needs to be purchased. It is randomized.

If the target store is found

If the target store is found

Video demo making

Video demo making

 

 

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